Princess Bubblegum, for example, can heal herself and also add a healing potion to the board to be used by other characters, while a character like Jake will perform a dance to damage opponents and attract their attention. These charge during each round as you create combos, but once ready picking the right time to unleash them can make the difference between success and failure. The most important factor in this is careful use of characters special abilities. Each member takes it in turns to attack, with their damage dictated by the characters level, abilities, and the number of gems matched. You have a team of three heroes who battle another team of three characters - controlled by the AI or another player.
Despite the match-3 puzzles being fairly standard (with you able to switch gems one space horizontally or vertically to make chains of three or more), the combat element mixes things up significantly. My belief that the original is still the best, does nothing reduce the core gameplay's appeal.